College: 3-3-5

SECTION 3. Timeouts: Starting and Stopping the Clock

Injury Timeout

ARTICLE 5.

a. In the event of an injured player(s):

1. An official will declare a timeout and the player(s) must leave the game. That player must remain out of the game for at least one down, even if that team is granted a team timeout. When in question, officials will take a timeout for an injured player.

2. The player(s) may not return to the game until receiving approval of professional medical personnel designated by their institution.

3. Medical personnel shall give special attention to players who exhibit signs of a concussion. (See Appendix C).

4. Whenever a participant (player or game official) is bleeding, has blood saturated on the uniform, or has blood on exposed skin, the player or game official shall go to the team area and be given appropriate medical treatment. The player may not return to the game without approval of medical personnel.

Approved Ruling 3-3-5 I. At the end of a play, with the game clock running, the referee notices that A22 is bleeding. RULING: The referee stops the clock and declares an injury timeout. A22 leaves the field of play or the end zone for treatment by appropriate medical personnel. Unless there is also an injury to a Team B player the play clock is set to 25 seconds and starts on the ready-for-play signal (Rule 3-2-4c-4).

Approved Ruling 3-3-5 II. After being treated for a bleeding or oozing wound, A22 attempts to enter the game before the next snap. RULING: A22 must remain out of the game for at least one play. In any event, he may return only on the approval of his team professional medical personnel.

Approved Ruling 3-3-5 III. B52’s jersey has blood spots on it. RULING: Unless the official determines that the jersey is saturated with blood, B52 may remain in the game. (Note: Saturated is defined as soaked with moisture or drenched. If blood has penetrated through a garment to the skin or can be transferred to another player or game official, the garment is saturated.)

Approved Ruling 3-3-5 IV. An official notices that blood has soaked through B10’s jersey. RULING: B10 must leave the game until medical personnel have determined if the jersey must be replaced.

Approved Ruling 3-3-5 V. B10 tackles A12. An official determines that B10’s jersey is saturated with blood from a cut on A12’s arm. RULING: Both players must leave the game—A12 for treatment of his open wound, B10 for a determination by medical personnel as to whether he has to replace his jersey.

Approved Ruling 3-3-5 VI. During a dead-ball interval, A85 notices a bleeding cut on his arm. He voluntarily goes to the team area and is replaced by A88. RULING: This is a legal substitution and there is no variation in game timing. A85 may return to the game after the injury has been treated, but he must adhere to substitution rules.

Approved Ruling 3-3-5 VII. On second down the Team A ball carrier is tackled inbounds. The clock is then stopped for an injury to a player of Team B. (a) No other players are injured on the play. (b) There is also an injury to a player of Team A. (c) The referee grants a media timeout. RULING: In (a), (b) and (c) upon preparing to resume play the referee will indicate that the play clock be set to 40 seconds. Both the play clock and the game clock will start on the ready-for-play signal.

b. Feigning an injury for any reason is unethical. An injured player must be given full protection under the rules, but feigning an injury is dishonest, unsportsmanlike and contrary to the spirit of the rules. For questionable game action, an institution or conference has the option to consult the national coordinator of football officials who would then facilitate a video review. After the review, the national coordinator will communicate any findings to the conference office for further action. Attention is directed to the statement in The Football Code.

c. An injury timeout may follow a charged team timeout.

d. The referee will declare a timeout for an injured official.

e. Following a timeout for an injured player of the defensive team, the play clock shall be set at 40 seconds.

f. Ten-Second Runoff. If the player injury is the only reason for stopping the clock (other than that player’s helmet or a teammate’s helmet coming off, Rule 3-3-9) with less than one minute in the half, the opponent has the option of a 10-second runoff.

1. The play clock will be set at 40 seconds for an injury to a player of the defensive team and at 25 seconds for an injury to a player of the offensive team (Rule 3-2-4c-4).

2. If there is a 10-second runoff the game clock will start on the referee’s signal. If there is no 10-second runoff the game clock will start on the snap.

3. The 10-second runoff may be avoided by the use of a charged team timeout if available.

4. There is no option of a 10-second runoff if there are injuries to opposing players. 

Approved Ruling 3-3-5 VIII. Late in the half ball carrier A35 is tackled. B79 goes to the ground with an injury and the officials stop the game clock, which shows (a) 12 seconds; (b) eight seconds. RULING: Team A has the option of a 10-second runoff. If there is no 10-second runoff the game clock starts on the snap. If Team A accepts the option, (a) there will be two seconds on the game clock which will start on the referee’s signal; (b) time in the half has expired.

Approved Ruling 3-3-5 IX. Late in the half ball carrier A35 is tackled beyond the line to gain. B79 goes to the ground with an injury. RULING: There is no option for a 10-second runoff because the game clock stops on the first down as well as the injury. The game clock starts on the referee’s signal.