College: 3-4-3

SECTION 4. Delays/Clock Tactics

Unfair Clock Tactics

ARTICLE 3. The referee has broad authority in the timing of the game.

a. The referee shall order the game clock or play clock started or stopped whenever either team conserves or consumes playing time by tactics obviously unfair. This includes starting the game clock on the snap if the foul is by the team ahead in the score. As a guideline, referees should consider invoking this rule when the game clock is under five minutes of each half.

b. If the game clock is stopped to complete a penalty for a foul by the team ahead in the score (or either team if the score is tied) inside the last two minutes of a half and the clock would start by rule on the referee’s signal, it will start on the snap, at the option of the offended team. The game clock will start on the ready-for-play signal after Team A throws an illegal forward or backward pass to conserve time (Rule 3-3-2e-14).

Approved Ruling 3-4-3 I. In an attempt to consume time in the fourth period, Team A stalls and the play clock expires. RULING: Foul for delay of game. Penalty—Five yards from the succeeding spot. The clock starts on the snap.

Approved Ruling 3-4-3 II. With two minutes remaining in either half and his team with no timeouts remaining, B77 crosses the neutral zone and touches a Team A player in an effort to conserve time. RULING: Dead-ball foul. Penalty—Five yards from the succeeding spot. The clock starts on the ready-for-play signal. At his discretion the referee may have the play clock set at 40 seconds. Note: If there is less than one minute remaining in the half, this foul comes under the 10-second runoff rule (Rule 3-4-4).

Approved Ruling 3-4-3 III. A ball carrier, late in the second period, throws a backward pass out of bounds from behind or beyond the neutral zone to conserve time. RULING: Penalty—Five yards from the spot of the foul and loss of down. The clock starts on the ready-for-play signal. Note: If there is less than one minute remaining in the half, this foul comes under the 10-second runoff rule (Rule 3-4-4).

Approved Ruling 3-4-3 IV. A ball carrier throws a forward pass while beyond the neutral zone to conserve time. RULING: Penalty—Five yards from the spot of the foul and loss of down. The clock starts on the ready-for-play signal (Rule 7-3-2 Penalty). Note: If there is less than one minute remaining in the half, this foul comes under the 10-second runoff rule (Rule 3-4-4).

Approved Ruling 3-4-3 V. Late in the fourth quarter Team A trails by four points and is driving for a potential score. After a running play on which the ball carrier is tackled inbounds, Team B players are obviously and deliberately slow in letting him get to his feet or otherwise are employing tactics to delay the officials in making the ball ready for play. RULING: Dead-ball foul against Team B, delay of game. When the ball is ready for play, the referee will signal the 25-second clock to start, and the game clock will start on the snap.

Approved Ruling 3-4-3 VI. Second and seven at the A-25. Team A is ahead in the score late in the second quarter. When ball carrier A22 is tackled in the field of play, the game clock reads 1:47. The umpire reports to the referee that he has a flag for holding by snapper A55. On the play, A22 gained (a) three yards; (b) nine yards. RULING: In both a) and b), after enforcement of the penalty, the game clock starts on the snap or on the referee’s signal, at the option of Team B.