Competitive Effect

  • For the game to be stopped, the outcome of the review must have a direct, competitive impact on the outcome of the game.

  • Scoring and change of possession plays must be cleared by replay before play is resumed.

  • All targeting fouls called on the field are reviewed by rule (Rule 12-3-5).

  • The replay crew must know the ruling on the field before determining if a play is significant and should be reviewed. That includes knowing what penalties were called, the down and distance of the next play, and who recovered any loose ball. 

  • As a general guideline, catch/no catch, player down, or player out of bounds should have a difference of at least 10 yards to be significant; However, obvious errors and other factors (e.g., score, time remaining and field position) can affect application of this guideline and cause plays with less than a 10-yard impact to be reviewed.

  • Advance of a kick after a fair catch signal was given is reviewable. Replay must determine if advance created an advantage (Rule 12-3-3c).

  • Reviewing whether a player made the line to gain is significant on third and fourth down. First or second down may be significant in late game situations when the clock is a factor. 

  • When a play does not meet the competitive effect standard, but a clear shot comes up immediately with television highlighting an obvious mistake the Replay Official should correct it with an O2O review. (For example, a short pass is ruled complete but clear and immediate evidence shows the receiver caught the pass out of bounds.)

  • In lopsided games, the replay crew should stop play only if it is 100 percent certain that the play will be overturned.

  • Look for smoke (e.g., player reaction to a play), which indicates there may be an issue with a play.

  • Everything is magnified in overtime.