College: 3-3-2f

SECTION 3. Timeouts: Starting and Stopping the Clock

Starting and Stopping the Clock

ARTICLE 2.

f. Snap Supersedes Referee’s Signal. Whenever one or more incidents that cause the game clock to be started on the referee’s signal (Rule 3-3-2e) occur in conjunction with any that cause it to be started on the snap (Rules 3-3-2c and 3-3-2d), it shall be started on the snap. [Exception: Rule 3-4-4 (10-second runoff) supersedes this rule, other than when a team is granted a charged timeout.]

Approved Ruling 3-3-2 VIII. Third and five at the B-15 late in the fourth quarter, with Team A trailing 10-7. Quarterback A11 rolls out and is at the B-12 when he throws a forward pass that is incomplete. When the ball is dead the game clock shows 0:13. Team B accepts the penalty for the illegal forward pass. RULING: Fourth and seven at the B-17. Team B has the option for a 10-second runoff. Assuming that Team B accepts the runoff, the game clock is set at 0:03 and starts on the referee’s signal.