3-4-7 The MechaniGram when there is less than two minutes to play in the fourth quarter. With the clock running, a team A player commits a false start. Team B will determine whether the clock starts on the snap or ready for play. The score isn’t a factor. The rule prevents the offending team from benefitting from a foul that would normally cause the clock to start on the ready for play signal and consume more time. If at any point in the game a team attempts to conserve or consume time illegally, the Referee has the authority to start or stop the clock.
3-4-7 With less than 2 minutes left in the half and the game clock running, A false starts (MechaniGram A). The offended team may choose to start the game clock on the snap (PlayPic B).